Skyrim Switch Master Sword Stats

Skyrim Switch Master Sword Stats 3,1/5 6855 reviews

For The Elder Scrolls V: Skyrim on the Nintendo Switch, a GameFAQs message board. Just picked up the master sword, it's damage is 27.

Skyrim has come to Nintendo Switch, and one of the port’s highlight features is the addition of exclusive Zelda-themed gear, including the Master Sword, Hylian Shield and Champion’s Tunic. The best part is, you don’t need Amiibo to find it either.

Getting The Zelda Gear Without Amiibo

  1. Using the screenshot above, make your way to High Hrothgar and the Throat Of The World. For the easiest path you should learn the Clear Skies shout to get past the wind barrier at Hrothgar. You get that from the Throat Of The World early-game main quest.
  2. Alternately, you can follow along the cliff edges to climb to High Hrothgar too. The trek is arduous, however, and it can take a good 15 to 20 minutes, even for skilled adventurers.
  3. Nearing the summit, the ground will level off to an area with a Dragon Tablet. Walk past it and go down the westward paths by the cliff’s edge. You’ll know you’ve made it to the right place when you come to a stack of rocks.
  4. The path continues south and leads to a clearing with a chest. Inside you’ll find the Master Sword (if you don’t already have it), the Champion’s Tunic and Hylian Shield.

This gear is fairly average and will eventually be outpowered by better stuff as you work your way through quests, but it’s a nice early-game bonus.

Get The Zelda Gear With Amiibo

Just in case you need a refresher, here’s how you can get the same gear if you’ve got a Zelda Amiibo. Simply scan the figure of your choosing and a chest will drop from the sky with a 20 percent chance of containing a gear piece. Technically, you can only scan an applicable Amiibo once per day, but manipulating the date of your Switch in the settings menu will help you get the goods faster.

That’s all there is to know about Zelda gear in Skyrim for Nintendo Switch. There isn’t much to this port in terms of new or updated content, so enjoy these goodies while you’ve got them.

The Elder Scrolls V: Skyrim is available on Nintendo Switch, PS4, PS3, Xbox One, Xbox 360 and PC.

Were you able to get all the Zelda gear using this guide? Has it made your Switch Skyrim experience any better? Tell us in the comments section!

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  • 4One-handed Weapons
  • 5Two-handed Weapons
  • 6Archery

Weapons in Skyrim fall into three classes, organized around the three weapon skills:

  • One-handed: daggers, maces, swords, and war axes
  • Two-handed: battleaxes, greatswords, and war hammers
  • Archery: bows and arrows, crossbows and boltsDG

Nintendo Switch Skyrim Master Sword

Weapon Categories

This page only lists the base (unenchanted) weaponry available in Skyrim. Base weapons are considered to be those which appear in standard leveled lists and those which can be made by the player at Forges. There are several other pages that also provide information on weapons. If the weapon you are looking for is not listed on this page, you may want to check one of these other resources:

  • Skyrim-Weapons: Category listing of all the weapons available in the game.
  • Search: Type the name of the weapon into the search box on the left and click the magnifying glass icon to find the weapon.
  • Generic Magic Weapons: Magic weapons that are found in random loot.
  • Leveled Items: Magic weapons that vary depending upon your character's level (generally quest rewards).
  • Artifacts: Weapons with one-of-a-kind enchantments and unique appearances.
  • Ammunition: Arrows and bolts(DG), both normal and enchanted.
  • Staves: Staves are used for casting magical spells instead of physical attacks.
  • Specialty Gear: Weapons and armor only obtainable from specific factions.

Overview

For all of the weapons listed on this site, the provided damage values are the weapons' base damage. The actual damage your character will do with a weapon is derived from the base damage according to your character's weapon skill and any relevant skill perks. The damage can also be increased by using smithing to sharpen a weapon.

Weapon damage formula:

Note on Dual Savagery, you don't have to be power attacking with both weapons. Single power attacks get this bonus as long as there is a weapon in both hands.

Weapon Materials

Weapons appear in several different materials and styles, which determine the quality of the weapon. Higher quality weapons do more damage (but are generally heavier). Which quality weapons you will find are generally determined based on your character's level.

The following table describes the standard level at which a weapon type begins to show up in randomly generated loot; lower level weapons will also randomly appear. Enchanted versions of weapons will begin to appear one level later; see Generic Magic Weapons for details. See Leveled Lists for details on how these lists are used to determine the probabilities of individual items appearing. Level of 'N/A' means that the item is not available from standard leveled lists. Although daedric weapons can be found in random loot once your level is high enough, the chances of finding daedric weapons is 20 times smaller than other weapon types.

Sword

Most weapons from the list below can be created at Forges, by using the Smithing skill. The ability to make a weapon is not dependent upon your character's level, but is instead dependent upon which Smithing perks you have unlocked. All standard weapons can also be tempered at Grindstones, if you have the necessary item. Tempering is twice as effective if you have unlocked the perk necessary to forge that item. Tempering an enchanted version of the weapon (whether custom-enchanted, or generic) is similar to tempering the base version – it requires the same item, and is twice as effective if you have unlocked the forging perk – but also requires the Arcane Blacksmith perk to be unlocked.

LevelMaterialPerk to ForgeItem for Tempering
1IronNo perk neededIron Ingot
2SteelSteel SmithingSteel Ingot
N/ASilverN/AN/A
6OrcishOrcish SmithingOrichalcum Ingot
12DwarvenDwarven SmithingDwarven Metal Ingot
N/ANord HeroN/A††Steel Ingot
N/ASkyforge SteelN/A‡‡Steel Ingot
18NordicDBAdvanced ArmorsQuicksilver Ingot
19ElvenElven SmithingRefined Moonstone
27GlassGlass SmithingRefined Malachite
35StalhrimDBEbony Smithing†††Stalhrim
36EbonyEbony SmithingEbony Ingot
46DaedricDaedric SmithingEbony Ingot
N/ADragonboneDGDragon ArmorDragon Bone

Silver weapons (regardless of type) gain 20 base damage when used against undead or werewolves. This amount is not improved by your weapon skill, but is increased by relevant enchantments and perks. This effect is not considered an enchantment, so silver weapons can be enchanted like any normal unenchanted weapon, though they will always display the text for this effect and not for any enchantment that you may place on it.
All Daedric weapons can also be made at the Atronach Forge, in which case the Daedric Smithing perk is not needed, but instead the Sigil Stone must be obtained. Tempering weapons created at the Atronach Forge is still augmented by the Daedric Smithing perk.
†† Nord Hero weapons can only be created at the Skyforge, and only after the quest Glory of the Dead has been completed.
‡‡ Although Skyforge Steel weapons cannot be forged, tempering them is still augmented by the Steel Smithing perk.
††† Forging Stalhrim weapons also requires completion of the quest A New Source of Stalhrim.

One-handed Weapons

Swords

  • Reach: 1
  • Speed: 1
  • Stagger: 0.75
Name (ID)
Iron Sword
(00012eb7)
9257
Steel Sword
(00013989)
10458
Orcish Sword
(00013991)
11759
Dwarven Sword
(00013999)
1212510
Nord Hero Sword
(00068c7b)
913511
Skyforge Steel Sword
(0009f25c)
107011
Elven Sword
(000139a1)
1323511
Nordic SwordDB
(xx01cdb1)
1229011
Glass Sword
(000139a9)
1441012
Ebony Sword
(000139b1)
1572013
Stalhrim SwordDB
(xx01cdb8)
1498513
Daedric Sword
(000139b9)
16125014
Dragonbone SwordDG
(xx014fce)
19150015

War Axes

  • Reach: 1
  • Speed: 0.9
  • Stagger: 0.85
Name (ID)
Iron War Axe
(00013790)
11308
Steel War Axe
(00013983)
12559
Orcish War Axe
(0001398b)
139010
Dwarven War Axe
(00013993)
1416511
Nord Hero War Axe
(00068c63)
1116512
Skyforge Steel War Axe
(0009f260)
128012
Elven War Axe
(0001399b)
1528012
Nordic War AxeDB
(xx01cdb2)
1435012
Glass War Axe
(000139a3)
1649013
Ebony War Axe
(000139ab)
1786515
Stalhrim War AxeDB
(xx01cdb9)
16118015
Daedric War Axe
(000139b3)
18150015
Dragonbone War AxeDG
(xx014fcf)
21170016
The Ebony War Axe has an incorrect damage value of 15, the same as Daedric War Axe. It should be 14.
  • This bug is fixed by version 1.3.3 of the Unofficial Skyrim Patch. (details)

Maces

  • Reach: 1
  • Speed: 0.8
  • Stagger: 1
Name (ID)
Iron Mace
(00013982)
13359
Steel Mace
(00013988)
146510
Orcish Mace
(00013990)
1510511
Dwarven Mace
(00013998)
1619012
Elven Mace
(000139a0)
1733013
Nordic MaceDB
(xx01cdb0)
1641013
Glass Mace
(000139a8)
1857514
Ebony Mace
(000139b0)
19100016
Stalhrim MaceDB
(xx01cdb7)
18137516
Daedric Mace
(000139b8)
20175016
Dragonbone MaceDG
(xx014fcd)
22200017
The Ebony Mace has an incorrect damage of 16 when it should be 15. Also, critical damage is 8 when it should be 7.
  • This bug is fixed by version 2.0.0 of the Unofficial Skyrim Special Edition Patch. (details)

Daggers

  • Reach: 0.7
  • Speed: 1.3
  • Stagger: 0
Name (ID)
Iron Dagger
(0001397e)
2104
Steel Dagger
(00013986)
2.5185
Orcish Dagger
(0001398e)
3306
Dwarven Dagger
(00013996)
3.5557
Skyforge Steel Dagger
(0009f25d)
2.5258
Elven Dagger
(0001399e)
4958
Nordic DaggerDB
(xx01cdae)
3.51158
Glass Dagger
(000139a6)
4.51659
Ebony Dagger
(000139ae)
529010
Stalhrim DaggerDB
(xx01cdb5)
4.539510
Daedric Dagger
(000139b6)
650011
Dragonbone DaggerDG
(xx014fcb)
6.560012
The Skyforge Steel Dagger cannot be tempered, because it was completely left out of the appropriate list.
  • This bug is fixed by version 1.0 of the Unofficial Skyrim Patch.
Stahlrim melee weapons that are not daggers have +0.1 stagger.

Two-handed Weapons

Greatswords

  • Reach: 1.3
  • Speed: 0.7 (0.75 with Unofficial Skyrim Patch, see Two-handed Bugs)
  • Stagger: 1.1
Name (ID)
Iron Greatsword
(0001359d)
165015
Steel Greatsword
(00013987)
179017
Orcish Greatsword
(0001398f)
187518
Dwarven Greatsword
(00013997)
1927019
Nord Hero Greatsword
(000a3115)
1625020
Skyforge Steel Greatsword
(0009f25e)
1714020
Elven Greatsword
(0001399f)
2047020
Nordic GreatswordDB
(xx01cdaf)
1958520
Glass Greatsword
(000139a7)
2282021
Ebony Greatsword
(000139af)
22144022
Stalhrim GreatswordDB
(xx01cdb6)
21197023
Daedric Greatsword
(000139b7)
23250024
Dragonbone GreatswordDG
(xx014fcc)
27272525

Battleaxes

  • Reach: 1.3
  • Speed: 0.7
  • Stagger: 1.15
Name (ID)
Iron Battleaxe
(00013980)
205516
Steel Battleaxe
(00013984)
2110018
Orcish Battleaxe
(0001398c)
2516519
Dwarven Battleaxe
(00013994)
2330020
Nord Hero Battle Axe
(00068c79)
2030021
Skyforge Steel Battleaxe
(0009f25f)
2115021
Elven Battleaxe
(0001399c)
2452021
Nordic BattleaxeDB
(xx01cdad)
2365021
Glass Battleaxe
(000139a4)
2590022
Ebony Battleaxe
(000139ac)
26158523
Stalhrim BattleaxeDB
(xx01cdb4)
25215024
Daedric Battleaxe
(000139b4)
27275025
Dragonbone BattleaxeDG
(xx014fc3)
30300026
The Orcish Battleaxe has been left out of the standard LItemWeaponBattleAxeleveled list, although it is included in several less common battleaxe leveled lists. As a result, this axe is less likely to be found in random loot than other base weapons.
  • This bug is fixed by version 1.3.2 of the Unofficial Skyrim Patch.

Warhammers

  • Reach: 1.3
  • Speed: 0.6
  • Stagger: 1.25
Name (ID)
Iron Warhammer
(00013981)
246018
Steel Warhammer
(0001398a)
2511020
Orcish Warhammer
(00013992)
2618021
Dwarven Warhammer
(0001399a)
2732522
Elven Warhammer
(000139a2)
2856523
Nordic WarhammerDB
(xx01cdb3)
2770023
Glass Warhammer
(000139aa)
2998524
Ebony Warhammer
(000139b2)
30172525
Stalhrim WarhammerDB
(xx01cdba)
29285026
Daedric Warhammer
(000139ba)
31400027
Dragonbone WarhammerDG
(xx014fd0)
33427528

Skyrim Switch Master Sword Stats List

Stahlrim melee weapons that are not daggers have +0.1 stagger.

Archery

Bows

All traditional bows require arrows as ammunition.

  • Stagger: 0 (50% chance for 0.25 with Power Shot)

Skyrim Master Sword Stats

Name (ID)Speed
Long Bow
(0003b562)
5306

1

Hunting Bow
(00013985)
7507

0.9375

Orcish Bow
(0001398d)
915010

0.8125

Nord Hero Bow††
(00068c57)
720011

0.875

Dwarven Bow
(00013995)
1027012

0.75

Elven Bow
(0001399d)
1247013

0.6875

Nordic BowDB
(xx026232)
1158013

0.6875

Glass Bow
(000139a5)
1482015

0.625

Ebony Bow
(000139ad)
16144017

0.5625

Stalhrim BowDB
(xx026231)
15180017

0.5625

Daedric Bow
(000139b5)
18250019

0.5

Dragonbone BowDG
(xx0176f1)
20272520

0.75

The long bow cannot be created at forges. It can be tempered using firewood. Tempering is not augmented by any Smithing perks.
The hunting bow cannot be created at forges. It can be tempered using leather strips, and tempering is augmented if you have selected the Steel Smithing perk.
†† The Nord hero bow cannot be tempered. Its tempering entry (TemperWeaponSkyforgeBow) incorrectly links to the Nord hero battle axe instead of the bow.

  • This bug is fixed by version 1.9.26.0.8 of the Official Skyrim Patch.

CrossbowsDG

Crossbows are only available with the Dawnguard add-on, and any crossbow other than the basic one can only be acquired by siding with the Dawnguard (see Ancient Technology for details). Crossbows all require bolts as ammunition instead of arrows. While bolts can be manufactured at any forge, crossbows can only be crafted at Gunmar's forge in Fort Dawnguard.

Skyrim master sword smithingStats
  • Stagger: 0.75
Name (ID)Speed ††
CrossbowDG
(xx000801)
1412019

1

Enhanced CrossbowDG
(xx00f19e)
1520019

1

Dwarven CrossbowDG
(xx00b647)
2035022

1

Enhanced Dwarven CrossbowDG
(xx00f19f)
2155022

1

The Enhanced versions have an additional property: Attacks with this crossbow ignore 50% of armor. This effect is not considered an enchantment, so enhanced crossbows can be enchanted like any normal unenchanted weapon, though they will only display the text for this effect and not for any enchantment that you may place on it.
††Despite saying they have the same speed as the long bow, all crossbows fire significantly slower than most of the normal bows. Unlike with normal bows, however, it is possible to circumvent this by means of an exploit: unequipping the bow then re-equipping it by means of hotkeys will cause the crossbow to be reloaded.
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