Skyrim Switch Master Sword Stats
For The Elder Scrolls V: Skyrim on the Nintendo Switch, a GameFAQs message board. Just picked up the master sword, it's damage is 27.
Skyrim has come to Nintendo Switch, and one of the port’s highlight features is the addition of exclusive Zelda-themed gear, including the Master Sword, Hylian Shield and Champion’s Tunic. The best part is, you don’t need Amiibo to find it either.
Getting The Zelda Gear Without Amiibo
- Using the screenshot above, make your way to High Hrothgar and the Throat Of The World. For the easiest path you should learn the Clear Skies shout to get past the wind barrier at Hrothgar. You get that from the Throat Of The World early-game main quest.
- Alternately, you can follow along the cliff edges to climb to High Hrothgar too. The trek is arduous, however, and it can take a good 15 to 20 minutes, even for skilled adventurers.
- Nearing the summit, the ground will level off to an area with a Dragon Tablet. Walk past it and go down the westward paths by the cliff’s edge. You’ll know you’ve made it to the right place when you come to a stack of rocks.
- The path continues south and leads to a clearing with a chest. Inside you’ll find the Master Sword (if you don’t already have it), the Champion’s Tunic and Hylian Shield.
This gear is fairly average and will eventually be outpowered by better stuff as you work your way through quests, but it’s a nice early-game bonus.
Get The Zelda Gear With Amiibo
Just in case you need a refresher, here’s how you can get the same gear if you’ve got a Zelda Amiibo. Simply scan the figure of your choosing and a chest will drop from the sky with a 20 percent chance of containing a gear piece. Technically, you can only scan an applicable Amiibo once per day, but manipulating the date of your Switch in the settings menu will help you get the goods faster.
That’s all there is to know about Zelda gear in Skyrim for Nintendo Switch. There isn’t much to this port in terms of new or updated content, so enjoy these goodies while you’ve got them.
The Elder Scrolls V: Skyrim is available on Nintendo Switch, PS4, PS3, Xbox One, Xbox 360 and PC.
Were you able to get all the Zelda gear using this guide? Has it made your Switch Skyrim experience any better? Tell us in the comments section!
- 4One-handed Weapons
- 5Two-handed Weapons
- 6Archery
Weapons in Skyrim fall into three classes, organized around the three weapon skills:
- One-handed: daggers, maces, swords, and war axes
- Two-handed: battleaxes, greatswords, and war hammers
- Archery: bows and arrows, crossbows and boltsDG
Nintendo Switch Skyrim Master Sword
Weapon Categories
This page only lists the base (unenchanted) weaponry available in Skyrim. Base weapons are considered to be those which appear in standard leveled lists and those which can be made by the player at Forges. There are several other pages that also provide information on weapons. If the weapon you are looking for is not listed on this page, you may want to check one of these other resources:
- Skyrim-Weapons: Category listing of all the weapons available in the game.
- Search: Type the name of the weapon into the search box on the left and click the magnifying glass icon to find the weapon.
- Generic Magic Weapons: Magic weapons that are found in random loot.
- Leveled Items: Magic weapons that vary depending upon your character's level (generally quest rewards).
- Artifacts: Weapons with one-of-a-kind enchantments and unique appearances.
- Ammunition: Arrows and bolts(DG), both normal and enchanted.
- Staves: Staves are used for casting magical spells instead of physical attacks.
- Specialty Gear: Weapons and armor only obtainable from specific factions.
Overview
For all of the weapons listed on this site, the provided damage values are the weapons' base damage. The actual damage your character will do with a weapon is derived from the base damage according to your character's weapon skill and any relevant skill perks. The damage can also be increased by using smithing to sharpen a weapon.
Weapon damage formula:
Note on Dual Savagery, you don't have to be power attacking with both weapons. Single power attacks get this bonus as long as there is a weapon in both hands.
Weapon Materials
Weapons appear in several different materials and styles, which determine the quality of the weapon. Higher quality weapons do more damage (but are generally heavier). Which quality weapons you will find are generally determined based on your character's level.
The following table describes the standard level at which a weapon type begins to show up in randomly generated loot; lower level weapons will also randomly appear. Enchanted versions of weapons will begin to appear one level later; see Generic Magic Weapons for details. See Leveled Lists for details on how these lists are used to determine the probabilities of individual items appearing. Level of 'N/A' means that the item is not available from standard leveled lists. Although daedric weapons can be found in random loot once your level is high enough, the chances of finding daedric weapons is 20 times smaller than other weapon types.
Most weapons from the list below can be created at Forges, by using the Smithing skill. The ability to make a weapon is not dependent upon your character's level, but is instead dependent upon which Smithing perks you have unlocked. All standard weapons can also be tempered at Grindstones, if you have the necessary item. Tempering is twice as effective if you have unlocked the perk necessary to forge that item. Tempering an enchanted version of the weapon (whether custom-enchanted, or generic) is similar to tempering the base version – it requires the same item, and is twice as effective if you have unlocked the forging perk – but also requires the Arcane Blacksmith perk to be unlocked.
Level | Material | Perk to Forge | Item for Tempering |
---|---|---|---|
1 | Iron | No perk needed | Iron Ingot |
2 | Steel | Steel Smithing | Steel Ingot |
N/A | Silver† | N/A | N/A |
6 | Orcish | Orcish Smithing | Orichalcum Ingot |
12 | Dwarven | Dwarven Smithing | Dwarven Metal Ingot |
N/A | Nord Hero | N/A†† | Steel Ingot |
N/A | Skyforge Steel | N/A‡‡ | Steel Ingot |
18 | NordicDB | Advanced Armors | Quicksilver Ingot |
19 | Elven | Elven Smithing | Refined Moonstone |
27 | Glass | Glass Smithing | Refined Malachite |
35 | StalhrimDB | Ebony Smithing††† | Stalhrim |
36 | Ebony | Ebony Smithing | Ebony Ingot |
46 | Daedric | Daedric Smithing‡ | Ebony Ingot |
N/A | DragonboneDG | Dragon Armor | Dragon Bone |
† Silver weapons (regardless of type) gain 20 base damage when used against undead or werewolves. This amount is not improved by your weapon skill, but is increased by relevant enchantments and perks. This effect is not considered an enchantment, so silver weapons can be enchanted like any normal unenchanted weapon, though they will always display the text for this effect and not for any enchantment that you may place on it.
‡ All Daedric weapons can also be made at the Atronach Forge, in which case the Daedric Smithing perk is not needed, but instead the Sigil Stone must be obtained. Tempering weapons created at the Atronach Forge is still augmented by the Daedric Smithing perk.
†† Nord Hero weapons can only be created at the Skyforge, and only after the quest Glory of the Dead has been completed.
‡‡ Although Skyforge Steel weapons cannot be forged, tempering them is still augmented by the Steel Smithing perk.
††† Forging Stalhrim weapons also requires completion of the quest A New Source of Stalhrim.
One-handed Weapons
Swords
| War Axes
‡The Ebony War Axe has an incorrect damage value of 15, the same as Daedric War Axe. It should be 14.
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Maces
‡The Ebony Mace has an incorrect damage of 16 when it should be 15. Also, critical damage is 8 when it should be 7.
| Daggers
‡The Skyforge Steel Dagger cannot be tempered, because it was completely left out of the appropriate list.
|
Two-handed Weapons
Greatswords
| Battleaxes
‡The Orcish Battleaxe has been left out of the standard LItemWeaponBattleAxe leveled list, although it is included in several less common battleaxe leveled lists. As a result, this axe is less likely to be found in random loot than other base weapons.
|
Warhammers
- Reach: 1.3
- Speed: 0.6
- Stagger: 1.25
Name (ID) | |||
---|---|---|---|
Iron Warhammer (00013981) | 24 | 60 | 18 |
Steel Warhammer (0001398a) | 25 | 110 | 20 |
Orcish Warhammer (00013992) | 26 | 180 | 21 |
Dwarven Warhammer (0001399a) | 27 | 325 | 22 |
Elven Warhammer (000139a2) | 28 | 565 | 23 |
Nordic WarhammerDB (xx01cdb3) | 27 | 700 | 23 |
Glass Warhammer (000139aa) | 29 | 985 | 24 |
Ebony Warhammer (000139b2) | 30 | 1725 | 25 |
Stalhrim WarhammerDB† (xx01cdba) | 29 | 2850 | 26 |
Daedric Warhammer (000139ba) | 31 | 4000 | 27 |
Dragonbone WarhammerDG (xx014fd0) | 33 | 4275 | 28 |
Skyrim Switch Master Sword Stats List
Archery
Bows
All traditional bows require arrows as ammunition.
- Stagger: 0 (50% chance for 0.25 with Power Shot)
Skyrim Master Sword Stats
Name (ID) | Speed | |||
---|---|---|---|---|
Long Bow† (0003b562) | 5 | 30 | 6 | 1 |
Hunting Bow‡ (00013985) | 7 | 50 | 7 | 0.9375 |
Orcish Bow (0001398d) | 9 | 150 | 10 | 0.8125 |
Nord Hero Bow†† (00068c57) | 7 | 200 | 11 | 0.875 |
Dwarven Bow (00013995) | 10 | 270 | 12 | 0.75 |
Elven Bow (0001399d) | 12 | 470 | 13 | 0.6875 |
Nordic BowDB (xx026232) | 11 | 580 | 13 | 0.6875 |
Glass Bow (000139a5) | 14 | 820 | 15 | 0.625 |
Ebony Bow (000139ad) | 16 | 1440 | 17 | 0.5625 |
Stalhrim BowDB (xx026231) | 15 | 1800 | 17 | 0.5625 |
Daedric Bow (000139b5) | 18 | 2500 | 19 | 0.5 |
Dragonbone BowDG (xx0176f1) | 20 | 2725 | 20 | 0.75 |
† The long bow cannot be created at forges. It can be tempered using firewood. Tempering is not augmented by any Smithing perks.
‡ The hunting bow cannot be created at forges. It can be tempered using leather strips, and tempering is augmented if you have selected the Steel Smithing perk.
†† The Nord hero bow cannot be tempered. Its tempering entry (TemperWeaponSkyforgeBow
) incorrectly links to the Nord hero battle axe instead of the bow.
- This bug is fixed by version 1.9.26.0.8 of the Official Skyrim Patch.
CrossbowsDG
Crossbows are only available with the Dawnguard add-on, and any crossbow other than the basic one can only be acquired by siding with the Dawnguard (see Ancient Technology for details). Crossbows all require bolts as ammunition instead of arrows. While bolts can be manufactured at any forge, crossbows can only be crafted at Gunmar's forge in Fort Dawnguard.
- Stagger: 0.75
Name (ID) | Speed †† | |||
---|---|---|---|---|
CrossbowDG (xx000801) | 14 | 120 | 19 | 1 |
Enhanced CrossbowDG† (xx00f19e) | 15 | 200 | 19 | 1 |
Dwarven CrossbowDG (xx00b647) | 20 | 350 | 22 | 1 |
Enhanced Dwarven CrossbowDG† (xx00f19f) | 21 | 550 | 22 | 1 |